Pixel island Whitepaper 2.0
  • 🏝️Pixel island
  • INTRODUCTION
    • πŸ§β€β™€οΈAbout us
    • πŸ§™β€β™‚οΈStory Background
  • GAME FEATURE
    • πŸ¦Έβ€β™‚οΈHEROES
      • πŸ’«Stats
      • ✨Rarity
      • ⭐Leveling
      • β™ŸοΈPVP
    • βš–οΈQUESTS
      • 🎯Profession Quests
        • πŸͺšCarpenting
        • 🎣Fishing
        • πŸ‘¨β€πŸŒΎFarming
        • ⛏️Mining
      • πŸŽͺTraining Quests
    • 🐳PETS
      • πŸ§€Pet Feeding
      • πŸ–Pet Treats
      • πŸ’°Pet Bonuses
  • TOKEN ECONOMIC
    • 🌴PIXL
  • ROAD MAP
    • πŸ“œRoad Map
  • RESOURCES
    • 🧬Contract Addresses
    • πŸŽ“Brand Assets
    • πŸ”—Dapp and Socials
  • EXTRAS
    • ⚱️Legal Disclaimer
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  1. GAME FEATURE
  2. HEROES

Leveling

The benefit of upgrading is to increase the attributes of the hero. The game will make a roll for each attribute to see if they increase. The roll will be based on the hero's primary attribute growth percentage, which is primarily based on the hero's class. Each successful roll adds +1 to the attribute value. HP will definitely increase. A separate roll will be made to see which type of increase it is (hpSm(+10), hpRg(+20), hpLg(+30)).

See these stat growth breakdown charts for insight into the base growth rates of each class.

Hero upgrade growth rate percentage
hpSm(+10)%
hpRg(+20)%
hpLg(+30)%
attack(+1)β€±
skill(+1)β€±
speed(+1)β€±
defense(+1)β€±
luck(+1)β€±
defense(+1)

Peasants

30

50

20

4000

2000

5000

3000

8000

Fishermen

25

50

25

3000

2000

7000

3000

7000

Carpenter

20

50

30

5000

6000

2000

6000

3000

Miner

10

45

35

7000

3000

2000

8000

2000

Merchant

50

40

10

2000

8000

2000

3000

7000

Hunter

20

50

30

8000

4000

7000

2000

1000

Enchanter

60

35

5

3000

8000

3000

3000

5000

Engineer

40

50

10

2000

8000

3000

6000

3000

Biologist

30

50

20

2000

7000

2000

7000

4000

Geologist

25

50

25

5000

6000

2000

6000

3000

Investor

70

25

5

2000

8000

1000

3000

8000

Alchemist

50

40

10

3000

7000

2000

5000

5000

Scientist

60

35

5

2000

8000

2000

5000

5000

Monopoly

70

25

5

3000

6000

3000

5000

5000

Island Guardian

10

40

50

8000

4000

1000

7000

2000

Experience formula required for hero upgrade:

200 + 100 * 8 (2*((_level-1)/7) -1) + 100 * 2**((_level-1)/7) * (_level - (1+((_level-1)/7)*7))

_level=(2~100)

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Last updated 5 months ago

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