Leveling
The benefit of upgrading is to increase the attributes of the hero. The game will make a roll for each attribute to see if they increase. The roll will be based on the hero's primary attribute growth percentage, which is primarily based on the hero's class. Each successful roll adds +1 to the attribute value. HP will definitely increase. A separate roll will be made to see which type of increase it is (hpSm(+10), hpRg(+20), hpLg(+30)).
See these stat growth breakdown charts for insight into the base growth rates of each class.
Peasants
30
50
20
4000
2000
5000
3000
8000
Fishermen
25
50
25
3000
2000
7000
3000
7000
Carpenter
20
50
30
5000
6000
2000
6000
3000
Miner
10
45
35
7000
3000
2000
8000
2000
Merchant
50
40
10
2000
8000
2000
3000
7000
Hunter
20
50
30
8000
4000
7000
2000
1000
Enchanter
60
35
5
3000
8000
3000
3000
5000
Engineer
40
50
10
2000
8000
3000
6000
3000
Biologist
30
50
20
2000
7000
2000
7000
4000
Geologist
25
50
25
5000
6000
2000
6000
3000
Investor
70
25
5
2000
8000
1000
3000
8000
Alchemist
50
40
10
3000
7000
2000
5000
5000
Scientist
60
35
5
2000
8000
2000
5000
5000
Monopoly
70
25
5
3000
6000
3000
5000
5000
Island Guardian
10
40
50
8000
4000
1000
7000
2000
Experience formula required for hero upgrade:
200 + 100 * 8 (2*((_level-1)/7) -1) + 100 * 2**((_level-1)/7) * (_level - (1+((_level-1)/7)*7))
_level=(2~100)
Last updated